
#include <SDL.h>
#include <assert.h>
#include <iostream>

#include "Screen.h"
#include "Game.h"


int main(int, char**)
{

#if defined (_DEBUG) | defined (DEBUG)
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif

	TheScreen::Instance()->Init(1200,800, false, true);
	TheGame::Instance()->Run();
	TheGame::Kill();
    return 0;
}



